Getting Girls Into STEM by Improving Education for Everyone

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Young girl in library reading textbook with the tree of knowledge growing out of the textbook with the caption

ByAsia A. Eaton, Psychology Today

Although women make up about half of the U.S. workforce, they have long been underrepresented in many STEM fields (science, technology, engineering, and math).

Given that boys and girls perform similarly in STEM, this means a lot of STEM talent is being left untapped. Until we are successful at including diverse women and girls in STEM, we will be unable to address STEM labor shortages or stay globally competitive in research and development.

Our failure to include all available STEM talent in our workforce is even more dire for women of color. For example, Hispanic women represent 7 percent of the total U.S. workforce, but just 2 percent of STEM workers.

Various efforts have attempted to address these gender gaps in the last few decades, including the creation of STEM toys targeted at girls, large-scale research efforts, government funding, and afterschool programming. Despite this, the gaps haven’t narrowed as quickly as needed. In a 2022 review in the journal Social Issues and Policy Review, Drs. Sophie Kuchynka, Luis Rivera, and I explore (1) why these gaps persist and (2) ways to bridge them in K-12 education through policy and practice.

Why Do Gender Gaps in STEM Persist?
Features of the systems we live in and of our own social and psychological functioning serve to keep gender gaps in STEM alive.

1. Macrosystem influences.

Macrosystems, like our educational, economic, and justice systems, uphold gender stereotypes about the superiority of boys and men in STEM. STEM textbooks, for example, disproportionately portray male role models in STEM, sending the message that STEM is for boys. Further, system-justifying myths perpetuated in the media, such as the protestant work ethic and the myth of meritocracy, lead people to believe that the representation of men vs. women in STEM is just, and a result of differences in interest, aptitude, or hard work.

2. Microsystem influences.

The macrosystems we live in influence the smaller social systems closer to us (microsystems), like our families, schools, and peer groups. They also affect our individual psychology—how we see, interpret, and act on our social worlds.

Being raised in a world where STEM is associated with boys and men may implicitly lead parents to use less scientific language with daughters compared to sons, for example. It can also affect the amount of air time boys vs. girls get to work out their ideas in STEM classrooms. Eventually, these messages can be internalized by girls, negatively affecting their STEM self-image, interest, and participation.

How to Improve STEM Education for Everyone
Based on our review of macrosystem and microsystem factors that sustain gender-STEM inequities, we make several recommendations for K-12 STEM policy and practice to optimize success for all children.

In terms of practice, we recommend:

  • Classrooms be designed to promote relational and collaborative learning. Teachers should emphasize gender-inclusive classroom norms that promote positive working relations between girls and boys.
  • Classes should teach the history of gender inequality and bias so teachers and students can actively work to create equitable and inclusive STEM environments.
  • Teachers should encourage cooperation between children, and vary the roles students are assigned so they do not automatically adopt traditional gender roles in the classroom.
  • Teachers should promote active learning and growth mindset strategies. Cross-discipline evidence indicates that active learning, rooted in constructivist theories, is more beneficial in STEM education.
  • STEM should be reframed as helping students achieve communal goals through scientific collaboration. Emphasizing socially-meaningful aspects of STEM can help stimulate STEM interest in girls, because they tend to place more value on communal than dominance goals.
  • Classes can utilize near-peer mentorship programs, which pair students with similar mentors slightly more advanced than them. These near-peer mentors can be especially important for marginalized students who often feel isolated or excluded in STEM.
  • Schools should expand STEM evaluation metrics beyond traditional and standardized tests to include the assessment of skills like motivation, empathy, problem-solving, and adaptability, which are closely tied to positive educational outcomes.

Click here to read the full article on Psychology Today.

Felix Zhang ‘only student on the globe to ever ace the AP Calculus exam
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Penn Junior Felix Zhang being interviewed by reporters. (Credit: Penn-Harris-Madison School Corporation)

An Indiana teenager, Felix Zhang, has achieved something no other student in the world achieved this spring: a perfect score on the Advanced Placement Calculus AB exam. The story will amaze you.

The Penn-Harris-Madison School Corporation said that the College Board, which administers the AP exams, told the school’s principal that Felix Zhang achieved a perfect “5” rating and was the only student in the world to earn every possible point on the AP Calculus AB exam. In other words, he achieved a 108 out of 108.

“I felt pretty confident knowing that I knew what to do on the test, but there was always a chance I would make a small error or something,” he said. “So I wasn’t really expecting to see a perfect score. And that was pretty surprising to me because I felt like, there’s a lot of other people out there who probably perform very well on this test, and I’m pretty surprised that no one else got a perfect score.”

Felix Zhang is currently studying AP Calculus CB.

Read the Full Article on Fox11

This is how the human heart adapts to space
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Two men are standing looking at each other in front of what appears to be a map.

By Ashley Strickland

When astronaut Scott Kelly spent nearly a year in space, his heart shrank despite the fact that he worked out six days a week over his 340-day stay, according to a new study.

Surprisingly, researchers observed the same change in Benoît Lecomte after he completed his 159-day swim across the Pacific Ocean in 2018.
The findings suggest that long-term weightlessness alters the structure of the heart, causing shrinkage and atrophy, and low-intensity exercise is not enough to keep that from happening. The study published Monday in the American Heart Association’s journal Circulation.
Photo : CNN
The gravity we experience on Earth is what helps the heart to maintain both its size and function as it keeps blood pumping through our veins. Even something as simple as standing up and walking around helps pull blood down into our legs.
When the element of gravity is replaced with weightlessness, the heart shrinks in response.
Kelly lived in the absence of gravity aboard the International Space Station from March 27, 2015, to March 1, 2016. He worked out on a stationary bike and treadmill and incorporated resistance activities into his routine six days a week for two hours each day.
Lecomte swam from June 5 to November 11, 2018, covering 1,753 miles and averaging about six hours a day swimming. That sustained activity may sound extreme, but each day of swimming was considered to be low-intensity activity.
Even though Lecomte was on Earth, he was spending hours a day in the water, which offsets the effects of gravity. Long-distance swimmers use the prone technique, a horizontal facedown position, for these endurance swims.
Researchers expected that the activities performed by both men would keep their hearts from experiencing any shrinkage or weakening. Data collected from tests of their hearts before, during and after these extreme events showed otherwise.
Kelly and Lecomte both experienced a loss of mass and initial drop in diameter in the left ventricles of the heart during their experiences.
Both long-duration spaceflight and prolonged water immersion led to a very specific adaptation of the heart, said senior study author Dr. Benjamin Levine, a professor of internal medicine/cardiology at the University of Texas Southwestern Medical Center.
While the authors point out that they only studied two men who both performed extraordinary things, further study is needed to understand how the human body reacts in extreme situations.
Read the full article at CNN.
Can Virtual Reality Help Autistic Children Navigate the Real World?
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Mr. Ravindran adjusts his son’s VR headset between lessons. “It was one of the first times I’d seen him do pretend play like that,” Mr. Ravindran said of the time when his son used Google Street View through a headset, then went into his playroom and acted out what he had experienced in VR. “It ended up being a light bulb moment.

By Gautham Nagesh, New York Times

This article is part of Upstart, a series on young companies harnessing new science and technology.

Vijay Ravindran has always been fascinated with technology. At Amazon, he oversaw the team that built and started Amazon Prime. Later, he joined the Washington Post as chief digital officer, where he advised Donald E. Graham on the sale of the newspaper to his former boss, Jeff Bezos, in 2013.

By late 2015, Mr. Ravindran was winding down his time at the renamed Graham Holdings Company. But his primary focus was his son, who was then 6 years old and undergoing therapy for autism.

“Then an amazing thing happened,” Mr. Ravindran said.

Mr. Ravindran was noodling around with a virtual reality headset when his son asked to try it out. After spending 30 minutes using the headset in Google Street View, the child went to his playroom and started acting out what he had done in virtual reality.

“It was one of the first times I’d seen him do pretend play like that,” Mr. Ravindran said. “It ended up being a light bulb moment.”

Like many autistic children, Mr. Ravindran’s son struggled with pretend play and other social skills. His son’s ability to translate his virtual reality experience to the real world sparked an idea. A year later, Mr. Ravindran started a company called Floreo, which is developing virtual reality lessons designed to help behavioral therapists, speech therapists, special educators and parents who work with autistic children.

The idea of using virtual reality to help autistic people has been around for some time, but Mr. Ravindran said the widespread availability of commercial virtual reality headsets since 2015 had enabled research and commercial deployment at much larger scale. Floreo has developed almost 200 virtual reality lessons that are designed to help children build social skills and train for real world experiences like crossing the street or choosing where to sit in the school cafeteria.

Last year, as the pandemic exploded demand for telehealth and remote learning services, the company delivered 17,000 lessons to customers in the United States. Experts in autism believe the company’s flexible platform could go global in the near future.

That’s because the demand for behavioral and speech therapy as well as other forms of intervention to address autism is so vast. Getting a diagnosis for autism can take months — crucial time in a child’s development when therapeutic intervention can be vital. And such therapy can be costly and require enormous investments of time and resources by parents.

The Floreo system requires an iPhone (version 7 or later) and a V.R. headset (a low-end model costs as little as $15 to $30), as well as an iPad, which can be used by a parent, teacher or coach in-person or remotely. The cost of the program is roughly $50 per month. (Floreo is currently working to enable insurance reimbursement, and has received Medicaid approval in four states.)

A child dons the headset and navigates the virtual reality lesson, while the coach — who can be a parent, teacher, therapist, counselor or personal aide — monitors and interacts with the child through the iPad.

The lessons cover a wide range of situations, such as visiting the aquarium or going to the grocery store. Many of the lessons involve teaching autistic children, who may struggle to interpret nonverbal cues, to interpret body language.

Autistic self-advocates note that behavioral therapy to treat autism is controversial among those with autism, arguing that it is not a disease to be cured and that therapy is often imposed on autistic children by their non-autistic parents or guardians. Behavioral therapy, they say, can harm or punish children for behaviors such as fidgeting. They argue that rather than conditioning autistic people to act like neurotypical individuals, society should be more welcoming of them and their different manner of experiencing the world.

“A lot of the mismatch between autistic people and society is not the fault of autistic people, but the fault of society,” said Zoe Gross, the director of advocacy at the Autistic Self Advocacy Network. “People should be taught to interact with people who have different kinds of disabilities.”

Mr. Ravindran said Floreo respected all voices in the autistic community, where needs are diverse. He noted that while Floreo was used by many behavioral health providers, it had been deployed in a variety of contexts, including at schools and in the home.

“The Floreo system is designed to be positive and fun, while creating positive reinforcement to help build skills that help acclimate to the real world,” Mr. Ravindran said.

In 2017, Floreo secured a $2 million fast track grant from the National Institutes of Health. The company is first testing whether autistic children will tolerate headsets, then conducting a randomized control trial to test the method’s usefulness in helping autistic people interact with the police.

Early results have been promising: According to a study published in the Autism Research journal (Mr. Ravindran was one of the authors), 98 percent of the children completed their lessons, quelling concerns about autistic children with sensory sensitivities being resistant to the headsets.

Ms. Gross said she saw potential in virtual reality lessons that helped people rehearse unfamiliar situations, such as Floreo’s lesson on crossing the street. “There are parts of Floreo to get really excited about: the airport walk through, or trick or treating — a social story for something that doesn’t happen as frequently in someone’s life,” she said, adding that she would like to see a lesson for medical procedures.

However, she questioned a general emphasis by the behavioral therapy industry on using emerging technologies to teach autistic people social skills.

A second randomized control trial using telehealth, conducted by Floreo using another N.I.H. grant, is underway, in hopes of showing that Floreo’s approach is as effective as in-person coaching.

But it was those early successes that convinced Mr. Ravindran to commit fully to the project.

“There were just a lot of really excited people.,” he said. “When I started showing families what we had developed, people would just give me a big hug. They would start crying that there was someone working on such a high-tech solution for their kids.”

Clinicians who have used the Floreo system say the virtual reality environment makes it easier for children to focus on the skill being taught in the lessons, unlike in the real world where they might be overwhelmed by sensory stimuli.

Celebrate the Children, a nonprofit private school in Denville, N.J., for children with autism and related challenges, hosted one of the early pilots for Floreo; Monica Osgood, the school’s co-founder and executive director, said the school had continued to use the system.

Click here to read the full article on New York Times.

New ‘smart’ apartments give people with disabilities ability to live independently
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typical Lakewood apartment

By Homa Bash, News 5 Cleveland

On the outside, it looks like your typical Lakewood apartment.

Fourteen units close to shopping and restaurants, right in the heart of the city.

But on the inside, four apartments have been in the works for nearly two years.

They’re called TryTech – short for “try technology.”

A partnership between the nonprofit North Coast Community Homes and the Cuyahoga County Board of Developmental Disabilities.

Kelly Petty is the CEO at CCBDD.

“We might see people with cerebral palsy, autism, Down syndrome, a whole variety of disabilities that qualify for our services,” she explained.

And TryTech is the first of its kind in the country.

Smart apartments tricked out with the latest in technology to make independent living for those with developmental disabilities attainable.

Voice activated tech, smart fridges and doorbells, an iPad with access to a virtual support person at the touch of a button, just to name a few things.

Being in an integrated building sets it apart even more.

“People who come to live in the TryTech apartments will be living in the same building as people without disabilities and that is unique and very exciting,” Petty said.

Chris West is the CEO of North Coast Community Homes, which has helped build and design hundreds of homes for those with disabilities in Northeast Ohio. Their partnership with CCBDD stretches nearly four decades.

“This really allows them to be in a community that’s inclusive,” West said.

The apartments will be available to four individuals at a time, on a trial basis —they can test it out for a weekend or even up to a few weeks.

From there, they can decide which parts of the technology are most helpful, so that can be integrated in a more permanent home for them.

Grace Gorton was one of the first to test it out.

“It feels very empowering as a deaf person and deaf single woman,” Gorton said, adding that she’s proud of herself for getting out of her comfort zone. “I want to work on my self confidence and my ability to live on my own.”

“It really allow them to show everybody they can live on their own. We know that they can,” West said.

And this project lets them prove it — to themselves, to their families, and to their support systems.

Click here to read the full article on News 5 Cleveland.

The latest video game controller isn’t plastic. It’s your face.
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Dunn playing “Minecraft” using voice commands on the Enabled Play controller, face expression controls via a phone and virtual buttons on Xbox's adaptive controller. (Courtesy of Enabled Play Game Controller)

By Amanda Florian, The Washington Post

Over decades, input devices in the video game industry have evolved from simple joysticks to sophisticated controllers that emit haptic feedback. But with Enabled Play, a new piece of assistive tech created by self-taught developer Alex Dunn, users are embracing a different kind of input: facial expressions.

While companies like Microsoft have sought to expand accessibility through adaptive controllers and accessories, Dunn’s new device takes those efforts even further, translating users’ head movements, facial expressions, real-time speech and other nontraditional input methods into mouse clicks, key strokes and thumbstick movements. The device has users raising eyebrows — quite literally.

“Enabled Play is a device that learns to work with you — not a device you have to learn to work with,” Dunn, who lives in Boston, said via Zoom.

Dunn, 26, created Enabled Play so that everyone — including his younger brother with a disability — can interface with technology in a natural and intuitive way. At the beginning of the pandemic, the only thing he and his New Hampshire-based brother could do together, while approximately 70 miles apart, was game.

“And that’s when I started to see firsthand some of the challenges that he had and the limitations that games had for people with really any type of disability,” he added.

At 17, Dunn dropped out of Worcester Polytechnic Institute to become a full-time software engineer. He began researching and developing Enabled Play two and a half years ago, which initially proved challenging, as most speech-recognition programs lagged in response time.

“I built some prototypes with voice commands, and then I started talking to people who were deaf and had a range of disabilities, and I found that voice commands didn’t cut it,” Dunn said.

That’s when he started thinking outside the box.

Having already built Suave Keys, a voice-powered program for gamers with disabilities, Dunn created Snap Keys — an extension that turns a user’s Snapchat lens into a controller when playing games like Call of Duty, “Fall Guys,” and “Dark Souls.” In 2020, he won two awards for his work at Snap Inc.’s Snap Kit Developer Challenge, a competition among third-party app creators to innovate Snapchat’s developer tool kit.

With Enabled Play, Dunn takes accessibility to the next level. With a wider variety of inputs, users can connect the assistive device — equipped with a robust CPU and 8 GB of RAM — to a computer, game console or other device to play games in whatever way works best for them.

Dunn also spent time making sure Enabled Play was accessible to people who are deaf, as well as people who want to use nonverbal audio input, like “ooh” or “aah,” to perform an action. Enabled Play’s vowel sound detection model is based on “The Vocal Joystick,” which engineers and linguistics experts at the University of Washington developed in 2006.

“Essentially, it looks to predict the word you are going to say based on what is in the profile, rather than trying to assume it could be any word in the dictionary,” Dunn said. “This helps cut through machine learning bias by learning more about how the individual speaks and applies it to their desired commands.”

Dunn’s AI-enabled controller takes into account a person’s natural tendencies. If a gamer wants to set up a jump command every time they open their mouth, Enabled Play would identify that person’s individual resting mouth position and set that as the baseline.

In January, Enabled Play officially launched in six countries — its user base extending from the U.S. to the U.K., Ghana and Austria. For Dunn, one of his primary goals was to fill a gap in accessibility and pricing compared to other assistive gaming devices.

“There are things like the Xbox Adaptive Controller. There are things like the HORI Flex [for Nintendo Switch]. There are things like Tobii, which does eye-tracking and stuff like that. But it still seemed like it wasn’t enough,” he said.

Compared to some devices that are only compatible with one gaming system or computer at a time, Dunn’s AI-enabled controller — priced at $249.99 — supports a combination of inputs and outputs. Speech therapists say that compared to augmentative and alternative communication (AAC) devices, which are medically essential for some with disabilities, Dunn’s device offers simplicity.

“This is just the start,” said Julia Franklin, a speech language pathologist at Community School of Davidson in Davidson, N.C. Franklin introduced students to Enabled Play this summer and feels it’s a better alternative to other AAC devices on the market that are often “expensive, bulky and limited” in usability. Many sophisticated AAC systems can range from $6,000 to $11,500 for high-tech devices, with low-end eye-trackers running in the thousands. A person may also download AAC apps on their mobile devices, which range from $49.99 to $299.99 for the app alone.

“For many people who have physical and cognitive differences, they often exhaust themselves to learn a complex AAC system that has limits,” she said. “The Enabled Play device allows individuals to leverage their strengths and movements that are already present.”

Internet users have applauded Dunn for his work, noting that asking for accessibility should not equate to asking for an “easy mode” — a misconception often cited by critics of making games more accessible.

“This is how you make gaming accessible,” one Reddit user wrote about Enabled Play. “Not by dumbing it down, but by creating mechanical solutions that allow users to have the same experience and accomplish the same feats as [people without disabilities].” Another user who said they regularly worked with young patients with cerebral palsy speculated that Enabled Play “would quite literally change their lives.”

Click here to read the full article on The Washington Post.

Your favourite Instagram face might not be a human. How AI is taking over influencer roles
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South Korean influencer Rozy has over 130,000 followers on Instagram.

By Mint

South Korean influencer Rozy has over 130,000 followers on Instagram. She posts photos of globetrotting adventures, she sings, dances and models. The interesting fact is, unlike most popular faces on the medium, Rozy is not a real human. However, this digitally rendered being looks so real that it’s often mistaken for flesh and blood.

How Rozy was designed?
Seoul-based company that created Rozy describes her as a blended personality – part human, part AI, and part robot. She is “able to do everything that humans cannot … in the most human-like form,” Sidus Studio X says on its website.

Sidus Studio X explains sometimes they create an image of Rozy from head to toe while other times it is just a superimposed photo where they put her head onto the body of a human model.

Rozy was launched in 2020 and since then, she pegged several brand deals and sponsorships, and participated in several virtual fashion shows and also released two singles.

And a CNN report claims, that Rozy is not alone, there are several others like her. Facebook and Instagram together have more than 200 virtual influencers on their platforms

The CGI (computer-generated imagery) technology behind Rozy isn’t new. It is ubiquitous in today’s entertainment industry, where artists use it to craft realistic nonhuman characters in movies, computer games and music videos. But it has only recently been used to make influencers, the report reads.

South Korean retail brand Lotte Home Shopping created its virtual influencer — Lucy, who now has 78,000 Instagram followers.

Lee Bo-hyun, Lotte representative, said that Lucy’s image is more than a pretty face. She studied industrial design, and works in car design. She posts about her job and interests, such as her love for animals and kimbap — rice rolls wrapped in seaweed.

There is a risk attached
However, there is always a risk attached to it. Facebook and Instagram’s parent company Meta has acknowledged the risks.

In a blog post, it said, “Like any disruptive technology, synthetic media has the potential for both good and harm. Issues of representation, cultural appropriation and expressive liberty are already a growing concern,” the company said in a blog post.

“To help brands navigate the ethical quandaries of this emerging medium and avoid potential hazards, (Meta) is working with partners to develop an ethical framework to guide the use of (virtual influencers).”

However, even though the elder generation is quite skeptical, the younger lot is comfortable communicating with virtual influencers.

Lee Na-kyoung, a 23-year-old living in Incheon, began following Rozy about two years ago thinking she was a real person. Rozy followed her back, sometimes commenting on her posts, and a virtual friendship blossomed — one that has endured even after Lee found out the truth, CNN report said.

“We communicated like friends and I felt comfortable with her — so I don’t think of her as an AI but a real friend,” Lee said.

Click here to read the full article on Mint.

Six Flags Is Making Its Parks More Accessible for Visitors with Special Needs
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Six Flags

By Antonia DeBianchi, People

Six Flags has announced its expanding accessibility for park-goers with special needs.

On Thursday, the theme park company shared some new initiatives that are intended to make the amusement parks more inclusive. One of the new safety programs includes a special “restraint harness” for all Six Flags thrill rides for guests with some physical disabilities, per a release.

Six Flags, which has over 20 theme parks around the U.S., Canada and Mexico, notes that 98% of rides have an “individually designed harness.” The new innovation has multiple sizes to accommodate park-goers with “physical disabilities such as a missing limb or appendages starting at 54″ tall.”

“Six Flags is proud to be the industry leader on these innovative programs that allows our guests to enjoy the more thrilling rides that our parks have to offer,” Selim Bassoul, Six Flags President and CEO, said in a statement.

Along with the new harness, the amusement park company announced that all properties are now accredited as Certified Autism Centers in partnership with the International Board of Credentialing and Continuing Education Standards (IBCCES). Park leadership will be trained in helping provide various support elements for guests with autism.

Included in this initiative are special guides to help visitors plan the day, highlighting sensory impacts of each attraction and ride.

Six Flags joins other major theme parks that are already Certified Autism Centers, including SeaWorld Orlando, Sesame Place San Diego and Legoland Florida Resort.

“This offering, coupled with the IBCCES certification at our parks, shows our unwavering commitment to diversity, equity and inclusion. Our company is truly dedicated to this initiative and making sure that encompasses our guests with abilities and disabilities,” Bassoul added.

Some more features that the parks will offer as Certified Autism Centers are “low sensory areas” to allow visitors who have sensory sensitivities to take a break in a calm environment. Trained team members will also be on hand to assist park-goers, according to the release.

Click here to read the full article on People.

How a NASA-Supported Robotics Program Is Preparing Students for STEM Careers
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In the robotics program, Kindergarteners in North Dakota work on a robotics activity that uses Ozobots. In some Hawaii schools, students use VEX robots to learn robotics concepts and to help prepare them for STEM careers.

By Lauraine Langreo, Education Week

Hawaii is trying to prepare its K-12 students to fill the massive shortages of jobs in STEM-related fields.

The Hawaii Space Grant Consortium, a community educational program supported by the National Aeronautics and Space Administration, has partnered with schools across the state to implement robotics in the classroom.

“We’re trying to build this pipeline from K-12 and eventually have the students go on to college to build robotics or satellites, and eventually, hopefully, work at NASA as engineers,” said Adria Fung, robotics engineering education specialist at the consortium, during a session at the 2022 International Society for Technology in Education conference.

Fung created a robotics curriculum that schools across the state are using to prepare students for the STEM workforce. The Hawaii Space Grant Consortium provides lesson plans, resources, and support for the teachers so that they’re easily able to implement the curriculum into their classroom.

The curriculum is based on VEX IQ robots and is aimed at grades 4 through 8. Using the robots, educators can teach students robotics engineering concepts such as gear ratios, speed, and torque.

Fung, who formerly taught at a middle school and led a robotics competition team, developed the robotics curriculum after she realized that when robotics concepts are only taught during after-school robotics clubs, then not as many students are introduced to the material and the ones who do not understand the underlying concepts of robotics as well.

“Students just want to build and test and code and refine their robots, but without any kind of concepts or knowledge,” Fung said.

“There’s not a lot of teaching time after school,” she added. “So that’s why I try to use the classroom time to teach the robotics engineering concepts so they can implement it in their competition robots after school if they choose to.”

The curriculum is not just for STEM educators. It’s designed so that teachers from all subject areas will be able to implement robotics into their classrooms easily, Fung said.

“Whether they teach math, or social studies, or English, [they] can easily apply robotics into those fields,” she said.

For example, for social studies in Hawaii, students are learning about the history of voyaging and about a canoe called Hōkūleʻa that traveled the world using only traditional navigation techniques.

Click here to read the full article on Education Week.

Disabled people are ‘invisible by exclusion’ in politics, says Assemblymember running to be the first openly autistic member of Congress
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Assemblymember Yuh-Line Niou

By , Business Insider

The halls of Congress have yet to see an openly autistic legislator, but New York Assemblymember Yuh-Line Niou could change that.

Niou, who was diagnosed with autism at 22, said she was “surprised” to learn she could be the first openly autistic Congressmember but also said it showed a lack of representation of disabled communities in policy making.

“I think we hear a lot of the first and only sometimes,” Niou told Insider. “While it’s an amazing thing, I think that what’s more important is that there are people understanding that it’s also a really lonely thing. And I think that it really is important to have representation because you need that lens to talk about everything in policy.”

Niou, a progressive Democrat and Taiwanese immigrant who represents New York’s 65th district, announced her run for Congress this year in a high-profile race against Bill de Blasio and Rep. Mondaire Jones.

Niou’s diagnosis became well known after Refinery 29 published an article discussing it in 2020. After parents and kids reached out to her relating to her, she became aware of how talking openly about her autism helped to “drive away stigma.”

Among full-time politicians, disabled Americans are underrepresented. People with disabilities make up 6.3% of federal politicians, compared to 15.7% of all adults in America who are disabled, research from Rutgers shows.

“People with disabilities cannot achieve equality unless they are part of government decision-making,” said Lisa Schur in the 2019 Rutgers report.

The number of disabled Americans may have increased in the past two years. Estimates show that 1.2 million more people may have become disabled as a result of COVID-19.

Niou also said that she knows what it feels like to be shut out of the government process. In 2016, Niou became the first Asian to serve as Assemblymember in her district, a large Asian district that includes New York’s Chinatown.

Disabled people have been “invisible by exclusion from the policy-making process,” Niou said. Her disability status helps her bring perspective to a host of laws from transportation to housing, and she wants to make sure that neurodivergent people have more of a say in the legislative process.

“We’re not considering all the different diverse perspectives, especially when you’re talking about neurodivergent [issues] or when we’re talking about disability issues,” Niou said.

Disabled people are more likely to be incarcerated, are at a higher risk of homelessness, and more likely to face impoverishment.

Click here to read the full article on Business Insider.

Mayim Bialik: Going Full STEAM Ahead
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Mayim Bialik collage of pictures

By Brady Rhoades

Mayim Bialik, best known as the current host of Jeopardy! and as Dr. Amy Farrah Fowler in the smash series The Big Bang Theory, is an honest-to-goodness Renaissance woman.

She’s a neuroscientist, a mother, an animal rights activist and mental health advocate.

An author, actor, game show host and, with the release this spring of As They Made Us, a movie director.

And she’s not done yet.

The Renaissance Woman

In the tradition of Renaissance women from all eras, Bialik is ever diversifying her ambitions, her skill-set, her scope. They’re grounded in science, technology, engineering, the arts and math. Bialik said she didn’t take to science until her teens, when a tutor helped her build a model of a cell out of Styrofoam.

“I could touch that Styrofoam cell,” she told ScienceNewsforStudents. “It was just amazing. It was amazing that it thrilled me the way looking at art thrilled me.”

Nowadays, she added, “I try to put a positive face on STEM and a female face in STEM.”

Bialik, 46, who is modern Orthodox Jewish and a strong supporter of Israel, earned a bachelor of science degree in neuroscience and a doctor of philosophy degree in neuroscience from UCLA. Her dissertation was titled, “Hypothalamic regulation in relation to maladaptive, obsessive-compulsive, affiliative and satiety behaviors in Prader–Willi syndrome.” We’ll break that down later.

The Cast Of “The Big Bang Theory” Places Their Handprints In The Cement At The TCL Chinese Theatre IMAX Forecourt held on May 1, 2019 in Hollywood, California. (Photo by Albert L. Ortega/Getty Images)

She started her acting career as a teen, with roles in Pumpkinhead and Beaches, as well as guest appearances on The Facts of Life, Beauty and the Beast and Webster. In 1994, she earned a major role in Woody Allen’s comedy film, Don’t Drink the Water. She also played the title character of the NBC sitcom, Blossom.

She worked steadily in Hollywood for the next decade before landing her role on The Big Bang Theory, in which she played Dr. Amy Farrah Fowler. She was nominated for Emmy awards in 2012, 2013, 2014 and 2015 and won the Critics’ Choice Television Award for Best Supporting Actress in a Comedy Series in 2015 and 2017.

In 2021, it was announced that Bialik would host the primetime version of Jeopardy! After Mike Richards stepped down from hosting the syndicated version of the show, Bialik started hosting that version, too, sharing duties with Ken Jennings. Moving forward, it’s unclear how producers will handle the hosting situation, but Bialik said it’s a joy working on the show.

“One of my biggest challenges is I’m so impressed that people know the answers that they’ve asked me to tone down how excited I am when people get them right, which I think is a great note to get,” she told Daily Beast.

Advancing STEAM Through Activism

She also hosts a podcast, Mayim Bialik’s Breakdown, that focuses on debunking the misconceptions surrounding mental health and neurodivergence with the help of friends, guest experts and media personalities.

Bialik is a vegan and a founding member of the Shamayim V’Aretz Institute, a Jewish organization that advocates for the ethical treatment of animals.

Another cause close to her heart is increasing opportunities for girls and women to pursue STEAM educations and careers.

Actress Mayim Bialik attends Stand Up To Cancer (SU2C) fundraising telecast in Hollywood
Actress Mayim Bialik attends Stand Up To Cancer (SU2C) fundraising telecast in Hollywood. (Photo by Kevin Mazur/ABC, Inc via Getty Images)
“It’s an incredibly enlightening way to view the world once you’ve been trained in STEM,” Bialik has said. “It’s a smart career choice, and it’s a creative and exciting lifestyle to be a scientist.”

Bialik has written books — such as Girling Up: How to be Strong, Smart and Spectacular — geared toward empowering girls and women, partnered with toy companies to create STEAM-friendly toys for girls and teamed with DeVry University and the HerWorld Initiative to get high school girls excited about STEAM, among other ventures.

“I love encouraging young women to embrace the sciences,” she has said.

What’s her advice to parents and counselors?

“Educate ourselves by using the resources in libraries and online to find new ways to understand our world. Also, encouraging kids to see the hidden STEM opportunities all around them. When we cook or bake, it’s math and chemistry. When we observe weather patterns or even changes in our body, these are all wonders of the STEM awareness kids naturally have!”

Bucking the Stereotypes

Remember her dissertation? In case you scientists, or budding scientists, are wondering what “Hypothalamic regulation in relation to maladaptive, obsessive-compulsive, affiliative and satiety behaviors in Prader–Willi syndrome” means, here’s a breakdown: Abstract Prader–Willi Syndrome is a neurogenetic disorder that causes obesity. The hypothalamus regulates aspects of the nervous system. “Satiety” refers to satiated, or absence of hunger. So Bialik was intrigued by the links between the nervous system, consumption behaviors and obesity in those who deal with Prader–Willi Syndrome.

A mouthful, for sure. But interesting, yes?

The cast of Blossom pose for a portrait
The cast of Blossom pose for a portrait. (Pictured L-R: Finola Hughes, Mayim Bialik, Joey Lawrence, Jenna Von Oy, Courtney Chase and Ted Wass) (Photo by Ron Davis/Getty Images)
Bialik, it seems, bucks easy, simplistic stereotypes, intersecting her social, emotional passions and strengths with the two roles she’s most famous for: actor and scientist.

Has the film she’s directed furthered that tendency? That’s up to viewers to decide, as is a thumbs-up-or-down.

The movie centers on a divorced mother juggling her family’s needs and her own quest for love. Dustin Hoffman, Candice Bergen and Simon Helberg star.

“It’s very vulnerable,” she told TV and radio host Ryan Seacrest. “It’s not an autobiography, but it’s totally things that are based on my life and some things did happen and other things didn’t and… here we go!”

Here’s a passage from film critic Christy Lemire’s review in RogerEbert.com: “As They Made Us is most effective in its gentle, intimate, everyday moments, and Bialik mercifully refrains from melodrama…”

Lemire continues, saying the film is clearly a personal debut effort for Bialik, but she shows enough confidence behind the camera to make you curious about whatever other stories she has to tell.”

Which provokes, for Bialik fans, a pressing question: What’s her next chapter?

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Upcoming Events

  1. City Career Fair
    January 19, 2022 - November 4, 2022
  2. The Small Business Expo–Multiple Event Dates
    February 17, 2022 - December 1, 2022
  3. National College Resources Foundation Upcoming Events–Mark Your Calendar!
    September 24, 2022 - April 1, 2023
  4. Anaheim & CA STEAM Symposium? Yes, Come Present In Person!
    October 1, 2022 - October 2, 2022
  5. HACU 36th Annual Conference
    October 6, 2022 - October 8, 2022
  6. ROMBA Conference
    October 6, 2022 - October 8, 2022

Upcoming Events

  1. City Career Fair
    January 19, 2022 - November 4, 2022
  2. The Small Business Expo–Multiple Event Dates
    February 17, 2022 - December 1, 2022
  3. National College Resources Foundation Upcoming Events–Mark Your Calendar!
    September 24, 2022 - April 1, 2023
  4. Anaheim & CA STEAM Symposium? Yes, Come Present In Person!
    October 1, 2022 - October 2, 2022
  5. HACU 36th Annual Conference
    October 6, 2022 - October 8, 2022
  6. ROMBA Conference
    October 6, 2022 - October 8, 2022