The latest video game controller isn’t plastic. It’s your face.

By Amanda Florian, The Washington Post

Over decades, input devices in the video game industry have evolved from simple joysticks to sophisticated controllers that emit haptic feedback. But with Enabled Play, a new piece of assistive tech created by self-taught developer Alex Dunn, users are embracing a different kind of input: facial expressions. Continue reading The latest video game controller isn’t plastic. It’s your face.

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Your favourite Instagram face might not be a human. How AI is taking over influencer roles

By Mint

South Korean influencer Rozy has over 130,000 followers on Instagram. She posts photos of globetrotting adventures, she sings, dances and models. The interesting fact is, unlike most popular faces on the medium, Rozy is not a real human. However, this digitally rendered being looks so real that it’s often mistaken for flesh and blood. Continue reading Your favourite Instagram face might not be a human. How AI is taking over influencer roles

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A specialized video game could help children on the autism spectrum improve their social skills

By Emily Manis, PsyPost

Are video games the future of treatment for children on the autism spectrum? A study published in the Journal of Autism and Developmental Disorders suggests they could be. Video game-based interventions may be a cheap, easy, and effective alternative to face-to-face treatment. Continue reading A specialized video game could help children on the autism spectrum improve their social skills

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